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OpenSim Server Commands

OpenSim 0.8.2 Dev

Archive
load iar [-m|--merge] <first> <last> <inventory path> <password> [<IAR path>] - Load user inventory archive (IAR).
load oar [--merge] [--skip-assets] [<OAR path>] - Load a region's data from an OAR archive.
load xml [-newIDs [<x> <y> <z>]] - Load a region's data from XML format
load xml2 - Load a region's data from XML2 format
save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] - Save user inventory archive (IAR).
save oar [-h|--home=<url>] [--noassets] [--publish] [--perm=<permissions>] [<OAR path>] - Save a region's data to an OAR archive.
save prims xml2 [<prim name> <file name>] - Save named prim to XML2
save xml - Save a region's data in XML format
save xml2 - Save a region's data in XML2 format

Assets
dump asset <id> - Dump an asset
fcache assets - Attempt a deep scan and cache of all assets in all scenes
fcache clear [file] [memory] - Remove all assets in the cache.  If file or memory is specified then only this cache is cleared.
fcache expire <datetime> - Purge cached assets older then the specified date/time
fcache status - Display cache status
j2k decode <ID> - Do JPEG2000 decoding of an asset.
show asset <ID> - Show asset information

Comms
dump asset <id> - Dump an asset
fcache assets - Attempt a deep scan and cache of all assets in all scenes
fcache clear [file] [memory] - Remove all assets in the cache.  If file or memory is specified then only this cache is cleared.
fcache expire <datetime> - Purge cached assets older then the specified date/time
fcache status - Display cache status
j2k decode <ID> - Do JPEG2000 decoding of an asset.
show asset <ID> - Show asset information
debug eq [0|1|2] - Turn on event queue
debug http <level> - Turn on inbound http request debugging for everything except the event queue (see debug eq).
debug packet <level> [<avatar-first-name> <avatar-last-name>] - Turn on packet debugging
debug teleport - Toggle teleport route debugging
emergency-monitoring - Go on/off emergency monitoring mode
image queues clear <first-name> <last-name> - Clear the image queues (textures downloaded via UDP) for a particular client.
image queues show <first-name> <last-name> - Show the image queues (textures downloaded via UDP) for a particular client.
show caps - Shows all registered capabilities for users
show circuits - Show agent circuit data
show connections - Show connection data
show http-handlers - Show all registered http handlers
show image queues <first-name> <last-name> - Show the image queues (textures downloaded via UDP) for a particular client.
show pending-objects - Show # of objects on the pending queues of all scene viewers
show pqueues [full] - Show priority queue data for each client
show queues [full] - Show queue data for each client
show throttles [full] - Show throttle settings for each client and for the server overall

Estates
estate show - Shows all estates on the simulator.

Friends
friends show [--cache] <first-name> <last-name> - Show the friends for the given user if they exist.

General
change region <region name> - Change current console region
command-script <script> - Run a command script from file
config get [<section>] [<key>] - Synonym for config show
config save <path> - Save current configuration to a file at the given path
config set <section> <key> <value> - Set a config option.
config show [<section>] [<key>] - Show config information
modules list - List modules
modules load <name> - Load a module
modules unload <name> - Unload a module
monitor report - Returns a variety of statistics about the current region and/or simulator
quit - Quit the application
set log level <level> - Set the console logging level
show info - Show general information about the server
show modules - Show module data
show stats - Show statistics
show threads - Show thread status
show uptime - Show server uptime
show version - Show server version
shutdown - Quit the application
threads abort <thread-id> - Abort a managed thread.  Use "show threads" to find possible threads.
threads show - Show thread status.  Synonym for "show threads
debug stats record start / debug stats record stop - periodically dump all stats (i.e. the output of the “show stats all” command)
           to the file OpenSimStats.log (or RobustStats.log) every 5 seconds.

Help
help [<item>] - Display help on a particular command or on a list of commands in a category

Hypergrid
link-mapping [<x> <y>] - Set local coordinate to map HG regions to
link-region <Xloc> <Yloc> <ServerURI> [<RemoteRegionName>] - Link a H Region. Example for <ServerURI>: https://hypergrid.org:8002/
show hyperlinks - List the HG regions
unlink-region <local name> - Unlink a hypergrid region

Land
* land clear - Clears all the parcels from the region.
* land show - Shows all parcels on the region.

Objects
backup - Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.
delete object creator <UUID> - Delete a scene object by creator
delete object name [--regex] <name> - Delete a scene object by name.
If --regex is specified then the name is treatead as a regular expression
delete object outside - Delete all scene objects outside region boundaries
delete object owner <UUID> - Delete a scene object by owner
delete object uuid <UUID> - Delete a scene object by uuid
edit scale <name> <x> <y> <z> - Change the scale of a named prim
force update - Force the update of all objects on clients
kill uuid <UUID> - Kill an object by UUID
show object name [--regex] <name> - Show details of scene objects with the given name.
If --regex is specified then the name is treatead as a regular expression
show object uuid <UUID> - Show details of a scene object with the given UUID
show part name [--regex] <name> - Show details of scene object parts with the given name.
If --regex is specified then the name is treatead as a regular expression
show part uuid <UUID> - Show details of a scene object parts with the given UUID
fix-phantoms - One can run this command to stop solid objects being wrongly
               phantom if one has changed the settings from a Megaregion (via the
               CombineContiguousRegions setting) to a set of normal regions

Regions
debug scene <scripting> <collisions> <physics> - Turn on scene debugging
delete-region <name> - Delete a region from disk
export-map [<path>] - Save an image of the world map
physics get [<param>|ALL] - Get physics parameter from currently selected region
physics list - List settable physics parameters
physics set <param> [<value>|TRUE|FALSE] [localID|ALL] - Set physics parameter from currently selected region
region restart abort [<message>] - Abort a region restart
region restart bluebox <message> <delta seconds>+ - Schedule a region restart
region restart notice <message> <delta seconds>+ - Schedule a region restart
remove-region <name> - Remove a region from this simulator
restart - Restart all sims in this instance
set region flags <Region name> <flags> - Set database flags for region
set terrain heights <corner> <min> <max> [<x>] [<y>] - Sets the terrain texture heights on corners
set terrain texture <number> <uuid> [<x>] [<y>] - Sets the terrain <number> to <uuid>
show neighbours - Shows the local regions' neighbours
show ratings - Show rating data
show region <Region name> - Show details on a region
show regions - Show region data
show scene - Show live scene information for the currently selected region.
sun day_length [<value>] - number of seconds to a day
sun day_night_offset [<value>] - induces a horizon shift
sun day_time_sun_hour_scale [<value>] - scales day light vs nite hours to change day/night ratio
sun update_interval [<value>] - how often to update the sun's position in frames
sun year_length [<value>] - number of days to a year
wind base wind_update_rate [<value>] - Get or set the wind update rate.
wind ConfigurableWind avgDirection [<value>] - average wind direction in degrees
wind ConfigurableWind avgStrength [<value>] - average wind strength
wind ConfigurableWind rateChange [<value>] - rate of change
wind ConfigurableWind varDirection [<value>] - allowable variance in wind direction in +/- degrees
wind ConfigurableWind varStrength [<value>] - allowable variance in wind strength
wind SimpleRandomWind strength [<value>] - wind strength

Scripts
scripts resume [<script-item-uuid>] - Resumes all suspended scripts
scripts show [<script-item-uuid>] - Show script information
scripts start [<script-item-uuid>] - Starts all stopped scripts
scripts stop [<script-item-uuid>] - Stops all running scripts
scripts suspend [<script-item-uuid>] - Suspends all running scripts
show scripts [<script-item-uuid>] - Show script information
xengine status - Show status information

Terrain
terrain load - Loads a terrain from a specified file.
terrain load-tile - Loads a terrain from a section of a larger file.
terrain save - Saves the current heightmap to a specified file.
terrain save-tile - Saves the current heightmap to the larger file.
terrain fill - Fills the current heightmap with a specified value.
terrain elevate - Raises the current heightmap by the specified amount.
terrain lower - Lowers the current heightmap by the specified amount.
terrain multiply - Multiplies the heightmap by the value specified.
terrain bake - Saves the current terrain into the regions revert map.
terrain revert - Loads the revert map terrain into the regions heightmap.
terrain newbrushes - Enables experimental brushes
terrain stats - Shows some information about the regions heightmap for debugging purposes.
terrain effect - Runs a specified plugin effect
terrain flip - Flips the current terrain about the X or Y axis
terrain rescale - Rescales the current terrain to fit between the given min and max heights

Tree
tree active - Change activity state for the trees module
tree freeze - Freeze/Unfreeze activity for a defined copse
tree load - Load a copse definition from an xml file
tree plant - Start the planting on a copse
tree rate - Reset the tree update rate (mSec)
tree reload - Reload copse definitions from the in-scene trees
tree remove - Remove a copse definition and all its in-scene trees
tree statistics - Log statistics about the trees

Users
alert <message> - Send an alert to everyone
alert-user <first> <last> <message> - Send an alert to a user
appearance find <uuid-or-start-of-uuid> - Find out which avatar uses the given asset as a baked texture, if any.
appearance rebake <first-name> <last-name> - Send a request to the user's viewer for it to rebake and reupload its appearance textures.
appearance send [<first-name> <last-name>] - Send appearance data for each avatar in the simulator to other viewers.
appearance show [<first-name> <last-name>] - Show appearance information for each avatar in the simulator.
attachments show [<first-name> <last-name>] - Show attachment information for avatars in this simulator.
bypass permissions <true / false> - Bypass permission checks
debug permissions <true / false> - Turn on permissions debugging
force permissions <true / false> - Force permissions on or off
kick user <first> <last> [message] - Kick a user off the simulator
login disable - Disable simulator logins
login enable - Enable simulator logins
login status - Show login status
show appearance [<first-name> <last-name>] - Synonym for 'appearance show'
show names - Show the bindings between user UUIDs and user names
show users [full] - Show user data for users currently on the region
teleport user - region console command that allows users to be teleported
                from the console
sit user name / stand user name - console commands to sit and stand avatars in the scene.  This is mainly for debugging purposes though
                could be useful in some scenarios, such as conferences or teaching

Windlight
windlight load - Load windlight profile from the database and broadcast
windlight enable - Enable the windlight plugin
windlight disable - Disable the windlight plugin

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